While the story itself is of no real consequence, its execution is refreshing. The challenges here are geared towards making you a better driver, and as I worked my way through the events in each destination I certainly became that. Ibba, for instance, won’t be able to post a good enough lap time on City Skylink unless he – and by extension, you – takes Viv’s advice to heart about why sometimes you need to brake to go faster. Playing through Inertial Drift’s story four times – once for each of the selectable characters – gave me a really good taste of what its racing mechanics have to offer, and cleverly uses its dialogue and challenges to teach lessons about how each car handles. It’s all drifting, all the time.Īs you’ve no doubt noted, each car is tied to a specific character, and you’ll get to know this cast as you progress through the Story mode. And then there’s Samira’s HPE Jester, which doesn’t want to grip ever. It’s difficult to get a feel for, particularly on sharp corners that can leave you spinning out entirely if not deftly handled. Gunner’s Roton 7D, meanwhile, has a stack of raw power and drifts on the brake, so feels super twitchy, swinging out wide at the lightest touch. It's thrilling learning how to ease off the accelerator and find precisely the right drifting line to maintain momentum through turns. Seth’s Coda Supreno is extremely slow building up speed, which means every mistake is costly, but it's the fastest car in the game when it gets going. There are just so many extremes to appreciate across the 16 car line-up. Break during a slide with that car and it straightens up. Corey’s HPE Katana, on the other hand, is all about feathering the accelerator as you slide, finessing the drift stick to find the right angle. Riku’s Venom Industries Ventus will only enter a lazy, lightly angled slide with the drift stick engaged instead it's the brake that's the primary way to get sharper angles through corners. You can then take advantage of its high acceleration to power out of the corner. Ibba’s HPE Dragon, for instance, demands that you brake ahead of tight turns before starting to drift in order to hit the right line and maintain momentum. Each vehicle in Inertial Drift’s roster feels distinct and requires a specific approach to master. And if you need to hit a really aggressive angle? A tap on the brake will swing the back end out further.Įdward’s Dart, however, is just the beginning. You can basically just jam down the accelerator, and attack each corner with twin-sticked abandon. The Dart is the purest, simplest expression of this.
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